A narrative puzzle game

Here’s the problem;

I want to tell everyone about Moonstone Equation but I don’t want to spoil the many suprises and puzzle it contains.

It’s not a new problem, any game that contains narrative (and puzzles) needs to deal with this. At this point my plan is to give you all lots of visuals but keep a little more quiet about the details of the plot. That way you can see what the game looks (and maybe even sounds) like to play but the actual narrative will remain un-spoilt. It’ll also give you a chance to get a better idea of what it’s like to actually play The Moonstone Equation.

Posted by arbonox, 0 comments